![]() It is 1080p with depth, multi-channel sound and skeleton data. That said, I haven't yet managed to get that into any VJ apps yet.ġ6 cameras at 640x480 might be interesting though - but what about the bandwidth? Kinect V2 requires high bandwidth USB 3.0 for one camera. ![]() Personally, I wouldn't use a 640x480 camera these days - 720p is my limit. Most virtual webcam are useless or too flakey though Man圜am seems to be able to handle all cameras I throw at it and all apps can access it. I had a USB microscope a while back but that only worked with its own app which wasn't very good. Spout v2.04 stopped Skype from working but v2.05 is fine. I have a Kinect V2 webcam driver that works in Skype, partially in Resolume but not in MMV. For instance, my MS LifeCam Studio works in Skype and MMV but not in Resolume. This is only my user experience though, not any dev insight. ![]() I get the impression that the webcam arena is a bit of a mess and that if a developer gets it working in Skype they think that's their job finished. Giving you samples in Actionscript, Java, C++, OpenCV and C# and more."Ī Spout sender that supported multiple PS3 Eyes would be neat! Terry Payman Posts: 643 Joined: Sun 8:15 am Location: UK Consisting of a multi-camera API and a framework with examples for integration. The CL PS3 Eye Multicam SDK - 2+ Cameras for Developer "Provides a high performance set of tools that allows for the use of up to 16 PS3 Eye cameras in your projects. ![]() It would be great to be able to use multiple PS3 Eye cameras with Magic, Unfortunately the driver is not visible to Magic's VideoCapture module, although it supports operation with Skype etc: The Sony PS3 Eye USB camera can deliver 640x480 60fps with a 3rd-party driver/SDKĪs it's discontinued, it's very cheap to buy used (£3 in the UK) ![]()
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